Captain Rummy
A swaggering pirate captain with a macaw on her shoulder fans a hand of blank playing cards toward you on deck while two galleons trade cannon fire at sunset.

The Spanish Main, more or less · Est. a long time ago

Broadsides are dealt,
not fired.

On these seas, cannons answer to cards. Lay down a run and your gun deck roars. Lay down three kings and the enemy's mast comes down. Go gin and you've found their .

A quick duel with Four-Eyed Jill

Each turn: draw from the deck or take the top discard, fire any meld you hold (three or more of a rank, or a run of three in one suit), then discard one card. Each meld fires a broadside worth its card values. Empty your hand to go gin: +25 to the powder magazine and a fresh deal. Sink the Bifocal before she sinks you.

The Lucky Discard 80

Jill's Bifocal 80

A lantern-lit captain's cabin: playing cards and gold coins on an oak table, a brass spyglass, a compass, a bitten apple, a ship in a bottle on the shelf, a red macaw on its perch, and moonlit sea through the stern windows.

Captain of your own fortune

The full game is a sailing RPG wrapped around the card table. Start as a trade captain hauling rum and cotton. Choose your colors: Pirate out of Tortuga, Privateer out of FreePort, or Navy out of Port Royal. Every battle is a hand of rummy; every hand you win means plunder, a captured ship or a new hand aboard.

Treasure found: 0 of 0

    Vote at the captain's table

    Tap what you'd actually choose. Nothing is charged; it just tells us what to build.

    Price

    Where would you play?

    From the ship's store

    Sign the Articles

    Signed crew get the first beta builds, a vote on which rogues make the roster, and word the day we sail.